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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- // this script starts the train with skinheads on it running towards the end
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- local entity rtskinhead1 // the first guy towards the front of the train
- local entity rtskinhead2 // the second skinhead towards the back of the train
- local entity rtskinhead3 // the third middle guy on the train
- local entity skintrain // the train they ride out on
- local entity trainplay
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- rtskinhead1 = find entity with targetname "rtskinhead1"
- rtskinhead2 = find entity with targetname "rtskinhead2"
- rtskinhead3 = find entity with targetname "rtskinhead3"
- skintrain = find entity with targetname "skintrain"
- trainplay = find entity with targetname "player"
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- use entity rtskinhead1 // spawns him in
- use entity rtskinhead2 // spawns him in
- use entity skintrain // starts the train moving
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- animate entity rtskinhead1 performing action CCH_A_FWD_MS_2 targeting entity trainplay // holding for 9.0 // crouching firing
- animate entity rtskinhead1 performing action SCRIPT_RELEASE
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- animate entity rtskinhead3 performing action CCH_A_FWD_MS_2 targeting entity trainplay // holding for 9.0 // crouching firing
- animate entity rtskinhead3 performing action SCRIPT_RELEASE
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- animate entity rtskinhead2 performing action CCH_A_FWD_P_2 targeting entity trainplay // holding for 9.0 // crouching firing
- animate entity rtskinhead2 performing action SCRIPT_RELEASE
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